Sharks

We were bitten hard



*For Something In the Water*, we were brought in post-production to reengineer a key underwater jump scare. The scene wasn’t landing — tension, misdirection, neither quite working. Our brief: reshape the underwater environment to guide the character’s movement and set up the reveal — a manta ray where the audience was expecting a shark.

Reengineering a Jump Scare

We populated the sea floor with CG litter — debris that would draw the character’s attention down and feel genuinely placed there. Then, to cue the upward turn and the manta ray reveal, we added a large shadow passing overhead: something big in the water above her.

Redirection Through Environment

We populated the sea floor with CG litter — debris that would draw the character’s attention down and feel genuinely placed there. Then, to cue the upward turn and the manta ray reveal, we added a large shadow passing overhead: something big in the water above her.
The debris was modelled and textured to feel like it had been sitting on the sea floor for years — surface degradation, marine growth, the soft diffusion of underwater light all factored in.

Building Realism Underwater

The shadow took more iteration — timing, shape, and opacity all tuned until the pass felt organic but unsettling enough to trigger alarm. Several rounds with the director to land the right weight.

Crafting Suspense Through Light

Invisible VFX, Visible Impact

The litter and shadow sat invisibly in the cut — guiding the character and cuing the audience without announcing themselves. The manta ray landed as a genuine surprise: tension preserved, the edit fixed.
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